isometric tower defense prototype (game-a-week 4)
A test game I made to self learn tower defense stuff in Phaser. You can read more about it in this blog post.
I had other things I needed to do this week so I decided to publish what I have but kept the developer panel for customizing the balance. May return to the concept in the future.
All assets were drawn by me.
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Attributions:
The Phaser RexUI Plugin for the button: https://phaser.io/news/2019/01/rexui-plugins
Status | Released |
Platforms | HTML5 |
Author | Clem (Real) |
Made with | Phaser |
Comments
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Thanks for participating in Week Sauce! I know we talked about you being done with this prototype and wanting to move to the next thing, but I think you could make it more fun to play (and easier to see what things need tweaking for balance) with just 2 or 3 changes:
As you can see, all these are about giving the player more info and feedback on how the game is going. After that, you could also juice it up with:
All these things are again not about the game itself; you could still do a lot with tower upgrades, the economy of the game, different types of enemies… all the usual tower defense things. However, they do add a lot of style and playability even to a prototype with simple graphics like this.
Anyway, just my 2 cents. Great job! Keep making more!