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(+1)

Clean, efficient, smooth. I loved Sammy's addition with the music, I think it paired well with the geometric graphics and the purpose of the game. It gave the game a cyberpunk spaceship fight in the airducts vibe to it! What I also appreciated was the destructive environments. In an intense player vs. player game, taking away people's ability to hide around the columns makes the playfield feel dynamic.

Thank you so much!
I am thinking of remaking this game (and games similar to it) in a new engine (still in Python) with some online multiplayer. Lets play together and playtest it sometime once I get that set up :p